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Sunday, May 25, 2014

Interview with Lomgren Smalls (May 2009)


The following was originally printed in Second Life Newspaper in May 2009.

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If you’ve ever been at Luskwood (or the Cutlass Club), you may have noticed a resident so small, it’s hard to find him without looking for his nametag. This would be Lomgren Smalls. Having long been known for his six-inch high avie, and to a lesser extend occasional custom work on micro (and mega) avatars, he has made a little real-life news recently. I recently had a chance to talk with him.

Bixyl Shuftan: Where did you first hear about Second Life?

Lomgren Smalls: Well, I had heard about it several years ago, back when I hadn't even thought of joining. Probably a good three, four years, maybe more than that. I think it was probably during 2006, because that was my first year being at the El Goonish Shive forums at Keenspot (El Goonish Shive is an online comic).

Bixyl Shuftan: So what got you to take a look?

Lomgren Smalls: Well, I joined the Trillian Astra alpha back in early Jan 2007, or maybe Dec 2006. Trillian Astra is the next version of Trillian, which is an IM client aggregator of sorts. It allows you to connect to multiple IM Networks. AIM, ICQ, Yahoo, etc. One of the first people to add me as a friend on the Astra network was a furry on here already, and finally convinced me to go ahead and try Second Life.

Thus, my born date is late January 2007 ... but when I tried it ... it was so laggy that my avatar never loaded. So I gave up on it again. I finally decided to try again on March 3rd, 2007. Made it in, things loaded, and from there, met new friends, etc, and haven't left.

Bixyl Shuftan: Sounds like things went well once you started.

Lomgren Smalls: *chuckles* As well as can be expected with SL.

Bixyl Shuftan: When did you first start building, and how did it lead to your work on avatars?

Lomgren Smalls: Heh. I started building and learning right from the start. My very first stop was Luskwood, on the recommendation of my friend from Trillian Astra. After a couple of days, I visited the Ivory Tower of Prims to learn about building. I remember thinking at the time that it'd be cool if I could build, but I never expected to be able to do this well at the time. I was building silly, simple little things at first for practice, like tables, chairs, the usual. And then I got it into my head to build something steampunk. So, me being the crazy kitty I am, I started on it as a major project, building in Perry. This actually took only a week for me to do, even back then ... and my first actual month in SL hadn't quite finished yet. Here's a pic, just check the date

Bixyl Shuftan: Thanks.

Lomgren Smalls: The picture was after it had been refined a bit and I was trying to package it for possible sale. But the last part of the original that I have was built and finished on Apr 1, 2007. I have tweaked it since then.

Bixyl Shuftan: Looks good

Lomgren Smalls: So, I was building from the very beginning. It took me about 6 months in SL to learn enough to make the original base of this av. But the main thing about me and building ... I love a challenge, and seeing just what I can do.

Bixyl Shuftan: Yes, looking at you, it's obvious someone did quite a bit of work on how small one could make an avatar. How did this begin?

Lomgren Smalls: Well, back to the El Goonish Shive forums, it was there that my online persona became a 6 inch tall male anthrofeline, if you want to describe it formally. So, naturally, one of the things I wanted to try and do in SL was make myself, well, myself. One of the first things I got was the original NorthStar micro, with help, as a kit. It was actually twice my current height, about a foot tall. But I customized it and eventually learned enough to make it move. I then took what I learned with that and made my own. Including my own animation and such to get it to work.

Bixyl Shuftan: How long did it take before it was fully ready?

Lomgren Smalls: Well, probably 20 hours at least, but I keep tweaking it and such. That was figuring out the scripting and figuring out how to shrink the head and tail down properly. The rest was me using the NorthStar micro as a pattern and trying to figure out how to improve upon it.

Bixyl Shuftan: I take it your micro was a hit with everyone on first sight?

Lomgren Smalls whispers: Hehe. A lot of people liked it, and I still get questions on "where did you get that?" and "how did you get so small?"

Bixyl Shuftan: *chuckles* What have been some of the more unusual reactions to your micro?

Lomgren Smalls: *chuckles* Well, they've ranged from the innocent to the adult... so... I've seen a lot

Bixyl Shuftan: Those who've read the paper for a while will recall you've also done work on macro avatars, super-large ones.

Lomgren Smalls: Yes, I've done some work on megas before, mainly to see just what was possible. Most people were saying even a 30 meter av was impossible. But, me being a builder, I knew what link limits and root prims were, and how they affected things. So, I was able to design and piece together a statue-style mega avatar that was ... a lot larger than anyone expected was possible.

Bixyl Shuftan: If I recall corectly, you built a mega-vixen about 224 feet tall

Lomgren Smalls: It was actually for Halloween, because I was becoming known as a micro ... and I built the vixen for a friend, and I made a mega version of my own regular av, around 65.5 and 68 meters tall, respectively.

Bixyl Shuftan: Did the work take about as long as your micro?

Lomgren Smalls: The vixen was built over the weekend before Halloween 2007, quite literally. My avatar was finished the Monday before. I recall Halloween being on that Tuesday

Bixyl Shuftan: Yes, I remember seeing her a few days later at Luskwood. Needless to say, she left quite an impression. ;-)

Lomgren Smalls: *grins*

Bixyl Shuftan: How easy is it to move in the megas?

Lomgren Smalls: Not easy. You literally have to fly them around. And hover, making them appear to stand on the ground.

Bixyl Shuftan: Do they lag a lot?

Lomgren Smalls: Not really. They are made of normal prims.

Bixyl Shuftan: So what other work have you done since then?

Lomgren Smalls: I do all sorts of work. I build stuff other than avatars. Everything here on my property, for instance. I've also built stuff for friends, castles ... let's see. I've done commissions, for micros, other avs... one of them was for The Phantom Creeps robot used by Rob Zombie in a few of his videos. So, just in general, a little of everything. Most recently, I've been finishing up some work on a couple of micros that I can actually sell, Relay for Life.

Bixyl Shuftan: What can you tell the readers about those?

Lomgren Smalls: Well, they're going to be based a lot on my current outfit ... because this is my "Relay for Life" outfit. The main difference is that the head actually is built by me, instead of being a shrunken version of the Luskwood Cat. I also have a female version of the av in progress, just needs a little more work.

Bixyl Shuftan: I've seen another micro done by you. About how many macros and micros have you made for others?

Lomgren Smalls: Macros ...  let's see ...  maybe 2-3, if that. Micros ...  closer to 8-10.

Bixyl Shuftan: Changing the subject, you recenly got a real life job through SL. How did you hear about it?

Lomgren Smalls: Well, I had been looking for a better job for a while. And my friends here in SL knew about it. So, through a couple of the online Second Life papers, they learned of an on-SL job fair being held by the state of Missouri. And they told me about it

Bixyl Shuftan: Yes, and your getting the job made a little real-life news as well. The articles stated your micro made quite an impression.

Lomgren Smalls: Yes. I know people probably think I'm crazy for going to a job fair as a micro, but to me, it makes sense. 1: it's who I am. 2: It shows what I am capable of doing. Of course, I was dressed for the occasion, wearing a dark gray tux.

Bixyl Shuftan: Have your new fellow employees spoken much about Second Life, considering how you got the job?

Lomgren Smalls: A bit, yes, as I've talked to them about it. They're happy with me working there, I'm happy working there, my boss/etc are happy with me.

Bixyl Shuftan: Great ... As I recall, you were also on local TV news.

Lomgren Smalls: Yes, a couple of times. Never expected to be on TV at all. *chuckles*

Bixyl Shuftan: Besides the RFL avatars, any future plans that you'd like to share?

Lomgren Smalls: Well, I plan on making non-RFL versions (of the avatar), and hopefully making a version 2.0 of the av someday in the future.

To those who haven’t come across them, articles about Lomgren getting his state government IT job can be found here: http://assignmentfuture.blogspot.com/2008/09/finding-real-work-in-virtual-worlds.html .

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Lomgren would go on to put his "Lomtech" micro feline avatar up on the market. He also worked on an improved version of his existing avatar with more fluid movements, but whenever it danced, it would float a couple feet in the air. He never did find a way around that bug.

Lomgren remained a devoted member of the Passionate Redheads Relay for Life team. It's folding in 2013 was undoubtedly a bitter blow. He would go on to found another team, but shortly afterward, he took an indefinite hiatus from Second Life. I occasionally come across him in Facebook, Minecraft, and various Steam games. In the meantime, his neighbors in the Sunweaver community continue to talk about him, and wait for his return.


Bixyl Shuftan

Thursday, May 22, 2014

Mystery Sim Celebrates Eight Years



Last week, the romance-themed Mystery sim celebrated its eighth anniversary in Second Life. People were invited to explore the sim, and enjoy the events at the "Queen of Hearts" riverboat club.


Saturday was their big day, with six hours of events. The last event was the formal ball from 2 to 4PM. Everyone was asked to wear their best outfits, and hop on over.


Amythe Moonlight, the manager of the sim and club, danced with a friend. DJ Breck provided the tunes with the wolfess hostess Aislinp welcoming newcomers and inviting them to take one of the plate of cupcakes, a glass of champagne, and a plate of sandwiches. When someone took a sandwich, it was a random variety of two foodstuffs. Someone ended up with a "snail and sardine" sandwich.

The 1000 Linden prize was split among five winners: a rare event at the riverboat club.


The following day, Sunday 18th, at Noon, Debi Latte sung live at the top deck of the club. It was an "Alice In Wonderland" themed event, with people in Wonderland style outfits. Debi looked the part of the Mad Hatter's tea party.

It was the close of a week of special anniversary events.

"Thank you everyone for joining us here at the Queen of Hearts for our eighth Anniversary!"

Bixyl Shuftan

Monday, May 12, 2014

Roleplaying Basics


By Theonlyjohnny Resident

Role playing, to some people, is a waste of time. However, to people like me, role playing is not a waste of time, in fact, we love to role play, and a lot of us role play on different sims, and even on different websites.

However, role playing can be a bit demanding, if you're not prepared. That is why I made this guide to role playing, to make sure you're prepared for role playing.

Let's start off at the beginning. The first thing you do, before you even make a character, is find out the story of the roleplay, and what has been going on recently. Just knowing the role play's back story is not enough. You must know what has happened, in the story, recently, so you don't jump on in, and become confused right away.

To find out the story, see if there are any info boards near the welcome area. If there are none, then go ahead and see if any of the sim's admins are online. If you do find one online, then ask them about the story.

Once you've found out about the story, you think you're ready to begin making your character right? Wrong. You still have to find out the rules. Most people would argue about this, and say that the rules are the first thing you look at. Why look at the rules, if you're not sure you're going to role play there yet?

To find out the rules, use the same method you did, to find out the story. Don't just look at the sim rules, look at the race rules and all that too.

Now that you've read the story, and the rules, it is finally time to make your character right? Well, technically yes and no. It is time to make your character, using clothes, and parts. A lot of times, the Character card will ask what your character wears, so this is a crucial part of making your character, so that you don't have to keep going back, and changing things, on your character sheet.

Go into the Marketplace, and look for the right genre of clothing, for your character, that fits the sim. If the sim is dark and gloomy, don't get bright colored clothing, get clothing that is dark colored. If it's a medieval sim, don't have your character wearing silk, unless they are of royalty. If it is a cyber themed roleplay, then it's probably not a good idea to be walking around, in a loin cloth (You'd be surprised how many times I've seen it happen.).

Well once you have your character's skin, clothing, shape, and attachments picked out, it's finally time to make your character.

Using the same method you did, for the story, and rules, get the character sheet, and start by filling out the basics.

Name, Age, Gender, Species, Clothing.

Those are simple, and easy to come up with.

When you have those finished, it's time to start on the major parts of it. These include the back story, strengths, weaknesses, disabilities, and other items like that.

Back story, while it may seem to come to some people easily, is the hardest part of making your character. However, it can be easy, if you just follow this design,

Where were they born? = What planet, city, that kind of thing. If the story is based in space, then planet or planet and city, if it's not, then you don't need planet.

Who were their parents? = Not their names. Just put their wealth (poor, middle class, wealthy), and what their jobs were.

Number of Siblings. = If your character had siblings, then put how many, if they were the youngest of say 3 then say that. If they were the oldest, then put that.

Did anything tragic happen to them? = If your character lost a friend, or a family member, then you put it in their back story, and put how they lost them.

How did they get here? = If the story is not based on your character's home, then how did they get there?

Why are they here? = What are their goals? What do they plan to accomplish?

And that will wrap up your back story nice and neat.

Strengths and weaknesses, are some of the easiest to come up with, yet they seem hard. Just think of it this way, what are their skills? What are they good at? Those are their strengths. Weaknesses would include their fears, allergies, and what would cause them to give up.

Some people consider disabilities a weakness, but that is not true. Look at how many disabled people can do things that everyone else can do. Disabilities include born without a part of their body, or a weak part of their body. Blindness would be considered a disability as well, same with deafness, and being mute (you can't talk).

Well once you have that finished, it's time to read over your character sheet. If there is something you don't like, then now is the time to change it. Some sims allow characters to be built as the story goes on, in which case after a while, your character will change more and more. In sims like that, you don't have to get your character the way you want the, to begin with, since you can just change them as the story goes on.

Once you've read over your character sheet, it's time to turn it in. However, once you turn it in, wait a few days, and go back to the sim, every so often, till your character has been accepted. If it has not been accepted, then simply ask them why, and change it accordingly.

Johnny